The stunning indie game Gris now has a beautiful follow-up about love and loss

A screenshot from the video game Neva. Image: Devolver Digital

After the launch of Gris, a beautiful game exploring grief, the team at Nomada Studio in Barcelona needed a long break. They spent around half a year not even thinking about what was next, avoiding words like “Unity” or “sequel.” Eventually, director Conrad Roset, who became a parent during that time, came up with the idea of a similar experience that would introduce a new companion, allowing players to connect with and care for another character.

“I told him, no problem, as long as it’s not a four-legged animal, you can do whatever you want,” says lead producer Roger Mendoza, n...

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