The Zelda developers are trolls, and I love them.
One really well-designed aspect of Tears of the Kingdom is that the game will teach you how to play it. I don’t mean through explicit tutorials; rather, throughout my frankly embarrassing amount of playtime, the game presented to me, either in shrines or in the overworld, obstacles and the tools to surmount them. And every time I solved a puzzle, a more complex version ...