For as long as I had a GameCube, I don’t think I ever once beat a game.
When my plane first landed on Isle Delfino in Super Mario: Sunshine in 2002, my main priority was finishing the tutorial. It was the one chore needing completion before I was free to wander around the plaza, pretending to buy fruit from island vendors. Similarly, my brother and I would spend countless hours in Kirby Air Ride but never raced one another. Like with dozens of other games, we’d argue over which virtual sky-rise belonged to our color Kirby before treating the game as if it were a life-sim, riding our racers around town, running imaginary errands, and acting out absurdly...