A claw machine does not a robotic gripper make

A refrain I hear from a lot of startups is that there’s “no need to rethink the gripper.” It’s something I appreciate from an economic standpoint. It’s expensive, resource intensive and both your time and money are probably best spent elsewhere when there are already so many effectors on the market.

I also recently made an analogy to a claw machine during an interview — and got some pushback. I understand a bit better now why that’s the case — at least in part. Discussing its new approach to robotic gripping, MIT invokes the perennial arcade favorite, noting, “When manipulating an arcade claw, a player can plan all she wants. But once she presses the joystick button, it’s a game of wait-and-see. If the claw misses its target, she’ll have to start from scratch for another chance at a prize.”

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